

All of these tests are based on a chart broken up by the action the unit is reacting to. If only one die passed, limited fire is an option, with no dice meaning the unit might actually scramble for cover instead. If they pass with 2 dice, then they’ll likely fire to full effect. The number of passed tests indicate what actions they can undertake. This is curbed by the requirement of passing checks to react. So all units are consistently on overwatch and react to events around them. Each time a unit sees an enemy pop into LOS, or is fired upon, they can attempt to react and return fire. This looks initially as a simple IGOUGO system, however it’s actually a very fluid action system where units can fire and react multiple times. Once a unit has activated and done their movement and firing it’s done for the turn. Leaders can utilize their leadership for units under their command, allowing a group of irregulars with a rep of 3 to likely activate with a well-trained leader’s rep of 5. Each player rolls a single d6 and all units/models that have a rep equal to or higher than the roll can activate for that turn.


Initiative is randomly determined based on rep.

Rep ranges from 2 (very poor, civilian type troops) to upwards of 6 (hero-like reputation) with most troops ranging from 3-4. It can either pass these tests with both dice, one, or none. When called upon to do something, the model rolls 2d6 and tries to score equal to, or under, a set value of its reputation or ‘rep’. The core aspect of Star Army (and all Chain Reaction games) is the reaction system using a couple of d6. This is especially nice as you could have a support team set up to cover the rest of the squad when it assaults, allowing for more interesting tactics. Because of this, units have a lot of flexibility on the battlefield and can split and form up easily. It truly is a skirmish game however, with individual models taking actions and isn’t necessarily abstracted out to the squad level like some other games (ex. More rapid games usually run about a platoon size with some armor assets. The game is designed to handle small squad engagements up to a company in size.
